Creative Workouts
26 short exercises to practise generating, connecting, shifting, challenging, and developing ideas.
About
This deck contains 26 short creative exercises, organised in five categories: Generate, Connect, Shift, Challenge, and Develop.
Each card is a two-phase workout. The front starts the exercise and tells you when to flip. The back changes, deepens, or redirects your thinking, and ends with one final move.
Use the cards alone or in small groups, with any topic or challenge you bring. No preparation needed: pick a card, read the front, and start.
Generate
Practise producing ideas before judging them.
- Keep going after the easy answers
- Look for different kinds of answers
- Give unexpected ideas time to appear
Practise producing ideas before judging them.
- Keep going after the easy answers
- Look for different kinds of answers
- Give unexpected ideas time to appear
- 1.Choose an object near you.
- 2.Find eight uses beyond its intended purpose.
- 3.Keep each use meaningfully different.
- 1.Ignore what the object is normally called.
- 2.Focus on its shape, material, texture, or movement.
- 3.Find three more uses.
- 1.Start with a page containing thirty circles.
- 2.Turn each circle into something recognisable.
- 3.Work quickly without polishing your drawings.
- 1.Group your drawings into categories.
- 2.Find the category you repeated most.
- 3.Transform three repeated drawings into new categories.
- 1.Write one open question.
- 2.Generate twenty different answers.
- 3.Do not judge, explain, or improve them yet.
- 1.Cross out your first five answers.
- 2.Use the remaining answers to inspire five more.
- 3.Make each new answer less predictable.
Generate one idea from each category:
- 1.People
- 2.Places
- 3.Objects
- 4.Services
- 5.Rules
Add one category of your own.
- 1.Choose the category that felt most difficult.
- 2.Invent three unusual subcategories inside it.
- 3.Generate one idea from each.
Connect
Use unexpected associations as raw material.
- Bring together unrelated subjects
- Explore connections before looking for solutions
- Follow the least obvious association
Use unexpected associations as raw material.
- Bring together unrelated subjects
- Explore connections before looking for solutions
- Follow the least obvious association
- 1.Choose a topic or challenge.
- 2.Open a book at a random page.
- 3.Point to a word without looking.
Use the nearest noun, verb, or adjective.
- 1.List five associations with the word.
- 2.Connect each association to your topic.
- 3.Turn one connection into an idea.
- 1.Choose a topic or challenge.
- 2.Select a random photograph.
- 3.Note three visible details and one feeling.
- 1.Connect each observation to your topic.
- 2.Generate one possibility from each connection.
- 3.Avoid copying the image literally.
- 1.Choose an experience you want to improve.
- 2.Choose an unrelated world.
- 3.List four defining elements of each.
Possible worlds include a circus, airport, museum, or kitchen.
- 1.Pair one element from each list.
- 2.Create at least six different combinations.
- 3.Turn two combinations into concepts.
- 1.Choose a challenge.
- 2.Pick a distant industry.
- 3.List three things that industry does particularly well.
- 1.Identify the principle behind each practice.
- 2.Adapt each principle to your challenge.
- 3.Create one concrete application.
- 1.Choose a function or challenge.
- 2.Select a natural system.
- 3.Notice how it handles movement, protection, growth, or coordination.
- 1.Turn your observations into general principles.
- 2.Apply two principles to your challenge.
- 3.Sketch or describe one resulting idea.
Complete this sentence five times:
This topic is like a...
Choose metaphors from different worlds.
- 1.Choose the least obvious metaphor.
- 2.Explore what it suggests about roles, movement, tension, or change.
- 3.Turn two observations into ideas.
Shift
Look at the same subject through a different lens.
- Change one important dimension
- Notice what becomes possible
- Bring useful discoveries back to reality
Look at the same subject through a different lens.
- Change one important dimension
- Notice what becomes possible
- Bring useful discoveries back to reality
- 1.Choose a product, service, or experience.
- 2.Select an unusual user.
- 3.Identify three needs or constraints they have.
- 1.Remove assumptions based on the usual user.
- 2.Create three changes for your new user.
- 3.Make one change useful for everyone.
- 1.Choose something familiar.
- 2.Imagine it ten times bigger.
- 3.Imagine it ten times smaller.
Notice what changes in use, cost, speed, or visibility.
- 1.Choose one useful effect from each extreme.
- 2.Reduce each effect to a realistic feature.
- 3.Combine the two features.
- 1.Choose an experience.
- 2.Move it to an unusual place.
- 3.List the constraints and opportunities created by that setting.
- 1.Choose one new constraint.
- 2.Turn it into an advantage.
- 3.Apply that advantage to the original setting.
Describe an experience through:
- 1.Sight
- 2.Sound
- 3.Touch
- 4.Smell
- 5.Taste
Circle the two senses receiving the least attention.
- 1.Create one idea for each circled sense.
- 2.Combine the two ideas.
- 3.Describe the moment someone notices the change.
Turn your subject into one of these:
- A game
- A ritual
- A story
- A performance
- A physical space
Choose the medium that feels least natural.
- 1.Identify the rules of your new medium.
- 2.Rebuild the subject using those rules.
- 3.Create one concrete example.
Challenge
Question what appears fixed or necessary.
- Name the obvious rules
- Reverse, remove, or forbid something
- Turn the disruption into a useful idea
Question what appears fixed or necessary.
- Name the obvious rules
- Reverse, remove, or forbid something
- Turn the disruption into a useful idea
- 1.Write your challenge as a question.
- 2.Reverse it: "How could I make this worse?"
- 3.Generate six answers.
- 1.Take each bad answer.
- 2.Turn it into a helpful principle.
- 3.Transform two principles into possible solutions.
- 1.Choose a product, service, or process.
- 2.Name its most essential element.
- 3.Imagine that element disappears completely.
- 1.List what still needs to happen.
- 2.Invent three possible substitutes.
- 3.Combine two substitutes into a new version.
- 1.Choose a challenge.
- 2.List the five most obvious solutions.
- 3.Ban all five from the next round.
- 1.Generate six new solutions.
- 2.Reject disguised versions of the banned answers.
- 3.Combine two remaining possibilities.
- 1.Choose a task or challenge.
- 2.Add one impossible constraint.
- 3.Generate three responses.
Examples: no money, no words, one minute, one person.
- 1.Identify the principle behind each response.
- 2.Remove the impossible condition.
- 3.Keep the principle and create a workable version.
List five statements beginning with:
It has to...
Mark the assumption that feels most unquestionable.
- 1.Rewrite the assumption as its opposite.
- 2.Imagine the opposite is completely normal.
- 3.Generate three possibilities inside that world.
- 1.Choose a challenge.
- 2.Generate eight deliberately bad ideas.
- 3.Make them varied, not merely silly.
- 1.Underline one useful fragment in each idea.
- 2.Combine two promising fragments.
- 3.Turn the combination into a plausible idea.
Develop
Give an early idea enough detail to explore it.
- Add missing information
- Create contrasting versions
- Make the idea visible or testable
Give an early idea enough detail to explore it.
- Add missing information
- Create contrasting versions
- Make the idea visible or testable
- 1.Choose a rough idea.
- 2.Describe it in one sentence.
- 3.Identify five missing details: user, place, moment, action, and result.
- 1.Answer each missing detail.
- 2.Add one sensory detail.
- 3.Rewrite the idea in three sentences.
- 1.Choose an idea.
- 2.Write its essential principle.
- 3.Remove any unnecessary detail.
Create three versions:
- 1.The safest version
- 2.The most ambitious version
- 3.The strangest workable version
- 1.Choose two weak ideas.
- 2.Name one useful element in each.
- 3.Identify why each idea is weak.
- 1.Combine the two useful elements.
- 2.Use one weakness to compensate for the other.
- 3.Describe the new concept in one sentence.
Divide the experience into:
- 1.Beginning
- 2.Middle
- 3.End
Sketch or describe one moment for each stage.
- 1.Insert a surprise, obstacle, or decision.
- 2.Show how the user reacts.
- 3.Revise the ending.
- 1.Choose an idea that needs to be experienced.
- 2.Select a format: sketch, mock-up, model, or role-play.
- 3.Build for ten minutes.
- 1.Write one question the prototype should answer.
- 2.Show it to someone or simulate its use.
- 3.Capture one observation and one possible change.